To begin this article I have to ask you all something first. Have you ever wanted to play a game that had realism, tactics, and with a pinch of unique shooting mechanics? Welcome to Ground Branch, a realistic tactical shooter where you actually have to think like a Tier 1 Operator in order to play this game.
Ground Branch is not your every day “First Person Shooter”. The game puts legitimate elements together for you where you have to actually think about and how to overcome certain objectives.
Let me give you an example: think of a plane taken over by terrorists and the surrounding buildings. What would your approach be? Do you go in with stealth to take over the buildings before going to the plane? How would you get to the plane without being noticed or getting shot in a wide-open area? What weapon will you take with you? Do you take an M416D CQB or an M16 rifle? Do you want to go long-range and back up your team, or do you want to clear the plane in a close-quarters battle?
These are just some of the questions that you ask yourself when playing this game. Preparation is vital in this, and believe it or not, this is just the tip of the iceberg when it comes to playing Ground Branch.
If you want to squad up with your buddies and play some good ol’ fashion co-op mode, Ground Branch has you covered! When you start in a lobby, you will be placed in an Operations Center. This is where you can customize your loadout (Will talk more about customization further down!), test your equipment at the shooting range, vote on what map to play/match settings, or customize your character.
I’m gonna be honest here. When it comes to the customization in Ground Branch, I was completely blown away by how much attention to detail there is. When I put together my gun, I used the M416D CQB option(A carbine used for Close Quarters Battle) with a basic holographic sight, foregrip, suppressor, and laser sight.
Customizing my rifle was fun. You can place the foregrip anywhere on the under-barrel. You want it closer to where your magazine is? No problem! You want the sight a little bit further down on the rifle? You can do that!
If you wanna do some sniping but are concerned about getting up close with the enemy, you can put a sight on top of the scope! Just make sure the scope has a flat mount first, then you can put a mini red dot sight with the flat mount.
Let's move on to the character. You will have an encumbrance meter (Weight of gear that you are carrying)for your loadout, so be aware of that when customizing your operator. With every operator, you will have a chest rig or platform that holds your ammo. Now with this, you can put which type of ammo you want in your pouches. It usually defaults to your primary ammo, so I would keep it to that.
The same can be said for the grenades. If you want flashbangs or smoke grenades instead of the frag, you can change that out! I can go on and on about the customization, but I feel like I should leave some of it out so you can experience this for yourself!
Once you have everything you feel is the right fit for your loadout, you will find a briefing room where you can get a strategy going with your team and pick where to insert yourself on the map. The map will only give you two points of entry, so decide where you feel it is best suited for your loadout! When playing with bots, there are only two game modes to choose from. You will have the traditional Terrorist Hunt game mode and Intel Retrieval. You will also have mission settings where you set the difficulty, expected resistance, search time, etc.
The gameplay and gunplay in this game are extensive, so I will do my best to describe how fun it was while keeping it relatively short.
Again I want to reiterate the realism in this game. While going up against bots/other players, a single bullet can and will kill you (Insert Murphy's Laws Of Combat).
While I was playing, I noticed that arm strength is a real mechanic in this game, and if you keep your rifle up at the ready, you will sway a lot more than usual. In this case, I will introduce another mechanic to the gunplay. You can raise, lower, or ready your rifle from the hip before doing a breach and clear. You can even lean left and right out of cover to get a better shot without exposing most of your body.
If you want to go in with some stealth, you can find a panel and turn off the power to a building while your team readies at the door. While at the door, you can choose to open the door slowly and quietly while entering, keeping the element of surprise!
I will be honest, I had a lot of fun playing this game solo but wanted to try it out with a group of random people in co-op. Now I did have fun, but with all games, you will get a lot of people griefing you, but overall I had fun in the end.
Now I know I didn’t cover everything. I did that on purpose because I want you to try it out for yourself and discover what other mechanics are out there in Ground Branch.
So to finish off this article, if you are into tactical shooters where you need to think while playing, I would highly recommend this game. I do need to remind everyone that this game is in early access so everything is still subject to change! Have fun!!